Rules of Combat Dome
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The Unwri… the, erm, Recently Written Rules of Combat Dome:

1. Remember Rule One
2. We Don't Talk About Jack
3. The Fourth Wall Has a Door in It
4. If It Can be Parodied, It Has been Parodied
5. If It Can't be Parodied, It Has been Parodied
6. Humour has Precedence over Physical Impossibility
7. Irony has Precedence over Physical Impossibility
8. Style has Precedence over Physical Impossibility
9. Plot has Precedence over Physical Impossibility
10. If it's Not Very Funny, Ironic or Stylish, and it Isn't Important to the Plot, but it is Physically Impossible, it May Still Happen for the Heck of It
11. All Animals Carry Money and Useful Items, or Can Have Potions Distilled from Their Blood.
12. Two Large Guns, a Wand, a Lightsaber, an Entire Arsenal of Magic Orbs, a Mobile and a Coffee Supply Can Easily Fit Into One Tattered Labcoat1
13. All Creatures Can Be Killed with Multiple Benefits and No Apparent Consequences.
14. Nobody is At All Confused by the Sight of Someone Conversing Sardonically with an Omniscient Voice in their Head
15. The World as a Whole Occasionally Lends a Hand to Certain People.
16. Any Events Which, if Written Down, would Take a Lot of Text Invariably Take Much Longer than they Should to Happen
17. Tresspassers Will Always Be Shot
18. Survivors Will Always Be Shot Again
19. We won't Go Into What Happens Next
20. The Pointing Out of Stupidity is Compulsory
21. It Makes Perfect Sense for a Scientist to be a Better Fighter than a Soldier, Purely on the Basis that he is a Player Character.
22. (i) You Have to Love the Goat. Everyone Has to Love the Goat.
22. (ii) Unless You're Jack. Under No Circumstances Should Jack Be Allowed to Love The Goat.
23. Every Single Universe Contains at least One Person Named Bob at Any Given Time
24. Anything Which Makes No Sense was Invariably Done by Quantum or a Wizard
25. People Referencing the Popular Culture of a Universe They've Never Seen is a Regular Occurance
26. Speed and Distance do not Necessarily have any Bearing on Time
27. Time and Dictance do not Necessarily have any Bearing on Speed
28. Speed and Time do not Necessarily have any Bearing on Distance
29. It is Impossible to be Permanently Killed in a way that is Neither Cool Nor Funny
30. Continuity is Optional and Not Advised.
31. The Thirty-First Rule of Combat Dome is, for Some Reason, that we Don't Talk About Fight Club
32. The Thirty-Second Rule of Combat Dome would Also Appear to be that we Don't Talk About Fight Club. Not Sure Quite How that Works…
33. Rigidity of Gameplay Rules is Inversely Proportional to Time
34. Try Not to Think About Rule 34
35. We Don't Play Games Here. We Create Awesomeness.
36. Banter
37. It's All About the Drama
38. Music is Always Stolen
39. Plotlines are Only Slightly Less So
40. It's About 50/50 With Characters.
41. The Darkness is to be Embrassed.
42. The Answer is Forty-Two.
43. Imitating Mr Welch Will Make You a Legend. It Will Not Make You a Living Legend.
44. If it Complies with the Laws of Science, it is Automatically a Valid Move.
45. If it Complies with the Laws of Narrative, it is Automatically a Valid Move.
46. If it is Completely Hilarious, it is Automatically a Valid Move.
47. If it is Similar to Something You Once Saw Happen on Doctor Who, it is Automatically a Valid Move.
48. The GM Retains the Right to Ignore Valid Moves.
49. The GM is Always Right.
50. …Except when He's Wrong.

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